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By Vedprakash sahu Published:

Mass Layoffs Shock Gaming Industry—Microsoft’s Secret 7% Workforce Plan Revealed

What’s happening with Behaviour Interactive layoffs right now?

Behaviour Interactive, the Montreal-based studio best known for developing and publishing Dead by Daylight, has confirmed another round of job cuts just days ago in April 2026. The company let go an undisclosed number of employees, with reports suggesting around 30 roles affected, primarily from its external development team.

Employees, including a senior animator from the Dead by Daylight team, shared the news on social media before the studio issued a statement. Behaviour says the cuts stem from declining demand for mobile and casual external development projects. As they wrap up remaining work and see fewer similar opportunities ahead, they decided to part ways with some talented colleagues. These decisions are never easy, and the studio expressed gratitude for the contributions of those impacted.

Why did Behaviour Interactive make these job cuts so soon after acquiring The Fun Pimps?

In March 2026, Behaviour Interactive acquired The Fun Pimps, the studio behind the popular survival game 7 Days to Die. This move aimed to strengthen their horror portfolio and expand their capabilities. Yet less than a month later, the layoffs hit—mainly in the external services side of the business, not the core Dead by Daylight or new acquisition teams directly.

The company points to a broader slowdown in demand for outsourced mobile and casual game development. Behaviour has grown significantly through multiple studio acquisitions in recent years, reaching about 1,200 employees by early 2026, but shifting market conditions forced this adjustment. It’s a tough reminder that even successful independent studios must adapt quickly when client projects dry up.

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How does this latest Behaviour Interactive workforce reduction fit into their recent history?

This isn’t the first time Behaviour Interactive has reduced staff. In 2024, they laid off about 40 people in January and another 95 later that year, citing the need to focus on core strengths after rapid growth. The 2026 cuts continue that pattern of restructuring amid industry-wide pressures.

Despite the challenges, Behaviour remains one of Canada’s largest independent game developers, with a strong track record in live-service games like Dead by Daylight and partnerships with major players including Microsoft, Sony, and others. The studio continues investing in its own titles and strategic acquisitions while streamlining operations where demand has softened.

What’s the story behind Microsoft’s workforce buyout offer?

Microsoft announced plans for its first-ever voluntary employee buyout program targeting up to 7% of its U.S. workforce—roughly 8,750 people based on recent headcount figures. Eligible employees are those at the senior director level and below whose age plus years of service add up to 70 or more. The offers are expected to begin in May 2026.

This move comes as Microsoft pours billions into artificial intelligence infrastructure and continues reshaping its workforce. Unlike forced layoffs, this is a voluntary early retirement-style program designed to encourage longer-serving employees to exit with incentives. It follows multiple rounds of traditional layoffs in 2025 that trimmed several thousand roles across the company.

Is Microsoft doing a 7% workforce layoff, or is it just a buyout?

It’s a voluntary buyout, not a mandatory layoff. Microsoft is offering packages to help reduce headcount without the same level of disruption as involuntary cuts. The program focuses on experienced U.S. employees who may be close to traditional retirement age anyway.

This approach allows the company to reallocate resources toward high-priority areas like AI while providing a softer landing for those who choose to participate. Microsoft has already conducted several cost-cutting rounds in recent years, but this voluntary program marks a new tactic in their employment strategy.

How do these changes reflect broader tech industry layoffs and video game developer job cuts?

The tech and video game sectors continue to see significant workforce adjustments in 2026. Behaviour Interactive’s cuts add to an estimated thousands of roles already lost in gaming this year, part of a multi-year wave that began after the post-COVID expansion period.

Companies are grappling with shifting player habits, rising development costs, slower growth in certain segments like mobile/casual outsourcing, and heavy investments in new technologies such as AI. Microsoft’s buyout fits into the same trend—tech giants are optimizing operations, reducing middle layers in some cases, and focusing spending on AI and cloud growth.

Video game studios, in particular, face unique pressures from live-service maintenance, hit-driven economics, and consolidation through acquisitions.

Are there any signs of a Microsoft and Behaviour Interactive deal or acquisition?

There is no confirmed acquisition or major new deal between Microsoft and Behaviour Interactive as of April 2026. Behaviour has worked as an external development partner for Microsoft and other platforms in the past, but recent news focuses on their independent growth through acquisitions like The Fun Pimps and their own internal restructuring.

Rumors of bigger tech-game mergers often circulate, but right now these stories remain separate: Behaviour managing its independent path with some painful adjustments, and Microsoft executing its own workforce strategy amid AI priorities.

What are the impacts of these layoffs and buyouts on employees and the industry?

For affected employees at Behaviour Interactive, the sudden news brings uncertainty, job searching, and emotional strain—common challenges in an industry known for boom-and-bust cycles. Many talented developers, animators, and QA professionals are now updating resumes and reaching out to networks.

On the Microsoft side, the voluntary nature of the buyout may ease some stress for those who qualify and choose to accept, offering financial incentives during a transition. Broader industry effects include tighter job markets in game development, more competition for roles, and ongoing conversations about unionization, AI tools, and sustainable growth models.

These changes highlight how even established companies must continually evolve. The video game sector remains innovative and exciting, but workforce management strategies are shifting as companies balance ambition with financial realities.

What might the future hold for Behaviour Interactive and similar game companies?

Behaviour Interactive appears focused on its core strengths—horror and multiplayer experiences like Dead by Daylight—while integrating new studios and adapting its services division. Future plans likely emphasize owned intellectual property over volatile external projects.

Across the industry, expect continued consolidation, greater efficiency pushes, and innovation around emerging tech. For job seekers and current employees, staying adaptable, building diverse skills, and networking remain key.

The tech and gaming worlds are dynamic. While these restructuring stories can feel discouraging, they often pave the way for the next wave of creative projects and opportunities.


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